RedMoby

Posts Tagged ‘music’

Getting Started with 8-bit Music

In Games/Tech, Music on May 2, 2011 at 1:37 AM

some items used in making chiptunes (from web)

I recently became interested in making what is usually called “8bit” or “chiptune” music. There is a lot of it out there, and some of it sounds pretty good. Some bands with an 8bit sound like Anamanaguchi (http://www.youtube.com/watch?v=DHmYC8a_4cI) have actually developed decent followings in the mainstream. Alright, but what is it?

Basically, 8-bit involves using the capabilities of early electronic gaming consoles, e.g. Gameboy, Famicom, or NES, to mix and perform pieces of music. You wouldn’t necessarily expect it, but this hardware can produce a pretty phenomenal variety of sounds ranging from the characteristic bleeps to relatively complex drum kits and dubstep-like basslines.

The beauty of 8-bit is that it is relatively accessible. You don’t need a physical instrument or specialized skills (beyond a general knowledge of music). The first thing you’ll want is tracker to allow you to mix the tunes. For the gameboy, a good choice is Little Sound DJ (LSDJ) (http://www.littlesounddj.com). The physical cartridges to put in your gameboy are relatively hard to come by and maybe a bit pricey, but you can get the newest version as a file direct to your PC for $2.00, which beats the hell out of buying a keyboard. The file is worthless by itself though – you will also need a gameboy emulator which will simulate the gameboy on your PC. A good, free choice is Visual Boy Advance, which you can get at http://www.emulator-zone.com/doc.php/gba/vboyadvance.html (make sure you’re downloading the actual file at the bottom of that page – there are some misleading advertisements on that site; sigh).

Once you’ve got your ROM and emulator, you’re ready to make chiptunes. Open the emulator and open the LSDJ file from there – this will bring yo to the starting screen:

LSDJ starting screen

My mission in this post is just to get you started, so I won’t go into the specifics of manipulating the tracker here. I can direct to several tutorials that I found very helpful though! Take a look at these:
http://www.nullsleep.com/treasure/lsdj_tutorial/
http://8bc.org/wiki/index.php/LSDJ_Tutorial_by_Sabrepulse
http://littlesounddj.wikia.com/wiki/Little_Sound_Dj
…and you’ll be making your own music in no time! Be sure to check out other people’s garage creations on www.8bc.org. It’s a good place to post your own tunes (once you’re ready) or just check out other talent for some inspiration! There’s a good forum as well.

I hope this was helpful – I had a bit of trouble when I first looked into this a few weeks ago, but I’m having a great time now. I find the whole prospect very interesting – music created and performed exclusively digitally might just be the future. LSDJ is impressive in its own right, but we also have autotune, synthesizers, MIDI, and software like Symphony. Now I’ll admit that people don’t always have the nicest things to say about some of those things, but think about what they have to offer. Even if you aren’t a gifted singer when it comes down to your concrete vocal chords, you might have beautiful things to say ayway. Technology like autotune helps you to find a voice that people will want to hear.

Our self-expression is getting more and more technological, at least in my appraisal of the situation. What this means is that more and more people are getting the opportunity to connect with others in an artistic way. You might be thinking that our conventions are the problem – we should applaud singers like Bob Dylan and Tom Waits precisely because they go against our common conceptions of beautiful singing voices. In that regard, technology like autotune is harmful because it locks-in arbitrary restrictions with regard to what sounds we find appealing. These are reasonable fears, but I think that our technology will open up whole new avenues of expression – although it sometimes constricts, it also liberates. We can’t forget that this is about access and opportunity.

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Kinect and the Future of Music

In Music on April 28, 2011 at 2:28 PM

In a previous post (“Minecraft and Creative Space”) I tried to point out the contributions that technology can make to our creative pursuits. The idea was that software like Minecraft allows us to do things we could have never done otherwise, although it requires that we do those things in certain ways (i.e. with colorful little cubes).

There is a great website out there called KinectHacks (www.kinecthacks.net). Let me start off by saying that the Kinect is an accessory for the XBox 360 which allows users to put down all the little devices and become the controllers themselves. Instead of buttons and joysticks, a player navigates menus and games with their body’s movements and spoken commands.

Some industrious hackers (in the good sense) have dismantled the Kinect’s basic functionality in order to apply it to diverse new contexts. In addition to Dance Central, we’ve now got motion-controlled robots, interactive advertisements, Minority Report-like computer screens, and even medical imaging applications. There’s a lot of really great stuff on there that I could mention, but I want to hone in on a few musical contributions.

Ever heard of a theremin? It’s like that but way cooler.

People can use their movements to produce music. Granted, that statement describes singing or playing just about any instrument pretty darn accurately. I will also grant that, strictly speaking, these performers are just modifying the characteristics of music that is being played by an external device. Set your reservations aside.

I think that something special is going on here. The idea that people can get up in front of camera and move around and have that translated into a different expressive medium is pretty exciting. We can listen to their movements in a way not quite as pure as the movements themselves, but it’s getting closer. Movements become sounds, tastes become tactile sensations, sounds become smells. That last one is a little weird, but I think the point is still interesting. What if our technology could allow us to produce art that engages all of our senses?

This is what actual life is like – we are constantly surrounded with overlapping sensations of sight, touch, taste, sound, and smell, and it can be hard to differentiate (and why do that?). What our technology has failed to do so far is accurately replicate this holistic experience; it has always required well defined limits between audio, visual, etc.

The Kinect hackers have offered us a glimpse into the future wherein these superfluous distinctions can finally be abandoned.  The more refined our technology becomes, the more genuinely it reflects actual life – we’re talking about restoring sight to the blind and creating whole new virtual realities! That’s pretty cool to imagine, and we won’t have to imagine for much longer.